界面与品牌 - 默认 UI 语言固定为英文,不再跟随系统区域设置自动切换(frontend/OBSApp.cpp),用户仍可在设置中手动切换 - 程序图标更换为 CAIIC logo:exe 图标 obs-studio.ico 及界面/托盘/About 图标 obs.png - About 窗口精简为 logo + 名称 + 版本号,移除项目介绍、赞助名单、Authors/License 标签页 - 版本号定为 1.0.0(构建参数 OBS_VERSION_OVERRIDE=1.0.0) 分辨率支持 - 移除首次启动将画布强制限制为 1920x1080 的逻辑,默认使用显示器原生分辨率 - 设置-视频 与自动配置向导新增 3840x2160 / 2560x1440 预设 - 自动配置向导性能测试上限放宽至 4K60(软硬件编码数据率上限及起始分辨率钳制) 插件 - 集成 obs-shaderfilter 2.6.0(绿幕抠图/自定义着色器滤镜),并适配新版 libobs 的 gs_image_file_ex API - 补齐缺失的源码:obs-browser、obs-websocket、libdshowcapture(含 external/capture-device-support) 工程 - 新增 .gitignore,排除 deploy/ 发布目录与构建日志
obs-browser
obs-browser introduces a cross-platform Browser Source, powered by CEF (Chromium Embedded Framework), to OBS Studio. A Browser Source allows the user to integrate web-based overlays into their scenes, with complete access to modern web APIs.
Additionally, obs-browser enables Service Integration (linking third party services) and Browser Docks (webpages loaded into the interface itself) on all supported platforms, except for Wayland (Linux).
This plugin is included by default on official packages on Windows, macOS, the Ubuntu PPA and the official Flatpak (most Linux distributions).
JS Bindings
obs-browser provides a global object that allows access to some OBS-specific functionality from JavaScript. This can be used to create an overlay that adapts dynamically to changes in OBS.
TypeScript Type Definitions
If you're using TypeScript, type definitions for the obs-browser bindings are available through npm and yarn.
# npm
npm install --save-dev @types/obs-studio
# yarn
yarn add --dev @types/obs-studio
Get Browser Plugin Version
/**
* @returns {string} OBS Browser plugin version
*/
window.obsstudio.pluginVersion
// => 2.17.0
Register for event callbacks
/**
* @callback EventListener
* @param {CustomEvent} event
*/
/**
* @param {string} type
* @param {EventListener} listener
*/
window.addEventListener('obsSceneChanged', function(event) {
var t = document.createTextNode(event.detail.name)
document.body.appendChild(t)
})
Available events
Descriptions for these events can be found here.
- obsSceneChanged
- obsSceneListChanged
- obsTransitionChanged
- obsTransitionListChanged
- obsSourceVisibleChanged
- obsSourceActiveChanged
- obsStreamingStarting
- obsStreamingStarted
- obsStreamingStopping
- obsStreamingStopped
- obsRecordingStarting
- obsRecordingStarted
- obsRecordingPaused
- obsRecordingUnpaused
- obsRecordingStopping
- obsRecordingStopped
- obsReplaybufferStarting
- obsReplaybufferStarted
- obsReplaybufferSaved
- obsReplaybufferStopping
- obsReplaybufferStopped
- obsVirtualcamStarted
- obsVirtualcamStopped
- obsExit
- [Any custom event emitted via obs-websocket vendor requests]
Control OBS
Get webpage control permissions
Permissions required: NONE
/**
* @typedef {number} Level - The level of permissions. 0 for NONE, 1 for READ_OBS (OBS data), 2 for READ_USER (User data), 3 for BASIC, 4 for ADVANCED and 5 for ALL
*/
/**
* @callback LevelCallback
* @param {Level} level
*/
/**
* @param {LevelCallback} cb - The callback that receives the current control level.
*/
window.obsstudio.getControlLevel(function (level) {
console.log(level)
})
Get OBS output status
Permissions required: READ_OBS
/**
* @typedef {Object} Status
* @property {boolean} recording - not affected by pause state
* @property {boolean} recordingPaused
* @property {boolean} streaming
* @property {boolean} replaybuffer
* @property {boolean} virtualcam
*/
/**
* @callback StatusCallback
* @param {Status} status
*/
/**
* @param {StatusCallback} cb - The callback that receives the current output status of OBS.
*/
window.obsstudio.getStatus(function (status) {
console.log(status)
})
Get the current scene
Permissions required: READ_USER
/**
* @typedef {Object} Scene
* @property {string} name - name of the scene
* @property {number} width - width of the scene
* @property {number} height - height of the scene
*/
/**
* @callback SceneCallback
* @param {Scene} scene
*/
/**
* @param {SceneCallback} cb - The callback that receives the current scene in OBS.
*/
window.obsstudio.getCurrentScene(function(scene) {
console.log(scene)
})
Get scenes
Permissions required: READ_USER
/**
* @callback ScenesCallback
* @param {string[]} scenes
*/
/**
* @param {ScenesCallback} cb - The callback that receives the scenes.
*/
window.obsstudio.getScenes(function (scenes) {
console.log(scenes)
})
Get transitions
Permissions required: READ_USER
/**
* @callback TransitionsCallback
* @param {string[]} transitions
*/
/**
* @param {TransitionsCallback} cb - The callback that receives the transitions.
*/
window.obsstudio.getTransitions(function (transitions) {
console.log(transitions)
})
Get current transition
Permissions required: READ_USER
/**
* @callback TransitionCallback
* @param {string} transition
*/
/**
* @param {TransitionCallback} cb - The callback that receives the transition currently set.
*/
window.obsstudio.getCurrentTransition(function (transition) {
console.log(transition)
})
Save the Replay Buffer
Permissions required: BASIC
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.saveReplayBuffer()
Start the Replay Buffer
Permissions required: ADVANCED
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.startReplayBuffer()
Stop the Replay Buffer
Permissions required: ADVANCED
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.stopReplayBuffer()
Change scene
Permissions required: ADVANCED
/**
* @param {string} name - Name of the scene
*/
window.obsstudio.setCurrentScene(name)
Set the current transition
Permissions required: ADVANCED
/**
* @param {string} name - Name of the transition
*/
window.obsstudio.setCurrentTransition(name)
Start streaming
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.startStreaming()
Stop streaming
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.stopStreaming()
Start recording
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.startRecording()
Stop recording
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.stopRecording()
Pause recording
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.pauseRecording()
Unpause recording
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.unpauseRecording()
Start the Virtual Camera
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.startVirtualcam()
Stop the Virtual Camera
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.stopVirtualcam()
Register for visibility callbacks
This method is legacy. Register an event listener instead.
/**
* onVisibilityChange gets callbacks when the visibility of the browser source changes in OBS
*
* @deprecated
* @see obsSourceVisibleChanged
* @param {boolean} visibility - True -> visible, False -> hidden
*/
window.obsstudio.onVisibilityChange = function(visibility) {
};
Register for active/inactive callbacks
This method is legacy. Register an event listener instead.
/**
* onActiveChange gets callbacks when the active/inactive state of the browser source changes in OBS
*
* @deprecated
* @see obsSourceActiveChanged
* @param {bool} True -> active, False -> inactive
*/
window.obsstudio.onActiveChange = function(active) {
};
obs-websocket Vendor
obs-browser includes integration with obs-websocket's Vendor requests. The vendor name to use is obs-browser, and available requests are:
emit_event- Takesevent_nameand ?event_dataparameters. Emits a custom event to all browser sources. To subscribe to events, see here- See #340 for example usage.
There are no available vendor events at this time.
Building
OBS Browser cannot be built standalone. It is built as part of OBS Studio.
By following the instructions, this will enable Browser Source & Custom Browser Docks on all three platforms. Both BUILD_BROWSER and CEF_ROOT_DIR are required.
On Windows
Follow the build instructions and be sure to download the CEF Wrapper and set CEF_ROOT_DIR in CMake to point to the extracted wrapper.
On macOS
Use the macOS Full Build Script. This will automatically download & enable OBS Browser.
On Linux
Follow the build instructions and choose the "If building with browser source" option. This includes steps to download/extract the CEF Wrapper, and set the required CMake variables.